Jun 25, 2024  
2016-2017 University Catalog 
    
2016-2017 University Catalog [ARCHIVED CATALOG]

Courses


The University Catalog lists all courses that pertain to the West Lafayette campus. In order to view courses that are available at a given time, and the details of such courses, please visit the myPurdue Schedule of Classes.

For a list of all course subject codes mapped to their full subject title, please see Course Subjects and Descriptions .

NOTE: To search for a group of courses within a number range (such as 30000 level), enter an asterisk to note the unspecified value in the course code or number field. For example, to search for all AAE courses at the 30000 level, enter 3* in the “Code or Number” box.

 

Computer and Information Technology

  
  • CNIT 55600 - Basic Computer Forensics


    Credit Hours: 3.00. Covers the fundamentals of the maturing discipline of computer forensics. The focus of the course is on gaining a broad understanding of the field of study and how technology and law interact to form this forensic science. Emerging standards and current and future issues related to the field are also explored. Examines law and public policy, the computer forensic methodology, report presentation, and expert witness testimony, as well as anti-forensic techniques that can be used to obfuscate evidence. Students are exposed to theory and practice with lab exercises, thought and term papers, and a practical, as well as written, final exam. Typically offered Summer Fall Spring.
  
  • CNIT 55700 - Advanced Research Topics In Cyber Forensics


    Credit Hours: 3.00. Provides students at the advanced degree level the opportunity to expand their knowledge of cyber forensics. Students are expected to have fundamental understanding of cyber forensics and digital forensic science. The emphasis is on directed learning and scholarly inquiry. Possible research topics range from law and public policy to software and/or hardware development. Permission of instructor required. Typically offered Summer Fall Spring.
  
  • CNIT 55800 - Bioinformatics Computing And Systems Integration


    Credit Hours: 3.00. This is a graduate-level course for students interested in the application of computational methods and information technology in the pharmaceutical, biotechnology, and life sciences arena. An overall understanding of information technology and systems is assumed, as well as an in-depth knowledge of one or more areas of information technology. Permission of instructor required. Typically offered Fall Spring.
  
  • CNIT 55900 - Data Warehousing


    Credit Hours: 3.00. The design and implementation of data warehouses (including data marts and operational data stores) are studied using current database technologies. Topics include data modeling for warehouses, data warehousing infrastructure and tool selection, data exploration, data synthesis and reduction, organizational metadata, data warehouse administration, and other contemporary issues. Preference is given to students having graduate status in the College of Technology with a CIT concentration. Permission of instructor required. Typically offered Spring.
  
  • CNIT 56000 - Advanced High Performance Computing Systems


    Credit Hours: 3.00. This course is a graduate level course that covers advanced topics in high performance, cluster, and grid computing in detail from a systems perspective. Topics covered in this course will focus on aspects of the design, implementation, and use of high performance computing systems at each level of the system, including: commodity hardware and novel architectural components, such as graphics processing units; operating systems for HPC systems, including low-noise OS and light-weight kernels; system reliability and job scheduling; virtualization systems and fault tolerance for HPC; data intensive computing and workflows; parallel I/O systems; and grid and cloud computing architectures. Experience in Linux systems administration is a prerequisite for this course. Typically offered Fall Spring.
  
  • CNIT 56100 - Advanced Parallel Data Systems


    Credit Hours: 3.00. This course is a graduate level course that covers advanced topics in high performance, cluster, and grid computing in detail from a systems perspective. Topics covered in this course will focus on aspects of the design, implementation, and use of high performance storage systems progressively from the hardware layer through the operating system up to the application level. Topics will include: commodity hardware and novel architectural storage components; the architecture and use of parallel file systems, including PVFS2 and Lustre; reliability and scheduling; virtualization and fault tolerant strategies for Petascale computing; system architectures for data intensive computing and workflows; parallel I/O systems; and grid and cloud computing architectures. Experience in Linux systems administration is a prerequisite for this course. Typically Fall Spring.
  
  • CNIT 56500 - Information Security Management


    Credit Hours: 3.00. Information Security Management explores the issues surrounding the alignment of business and information security. More precisely, once the context of information security is understood in terms of the business and the problems with the current state of Information Security Management are identified, the course pursues solutions to those problems in terms of people, policy, process, procedures, and technology. The product produced as a result of this pursuit is an Enterprise Security Architecture, mapping business needs to technology implementation. The enterprise security architecture produced is dynamic and maintainable, thereby assuring traceability and accountability. Permission of instructor required. Typically offered Fall Spring.
  
  • CNIT 58100 - Workshop In Computer Technology


    Credit Hours: 0.00 to 8.00. Advanced study of technical and professional topics. Emphasis is on new developments relating to technical, operational, and training aspects of industry and technology education. Typically offered Summer Fall Spring.
  
  • CNIT 59000 - Special Problems In Computer Technology


    Credit Hours: 1.00 to 6.00. Independent study of a special problem under the guidance of a member of the staff. Does not substitute for either M.S. thesis or M.S. project credit. Permission of instructor required. Typically offered Summer Fall Spring.
  
  • CNIT 59800 - Directed MS Project


    Credit Hours: 1.00 to 3.00. A formal investigation of a particular problem under the guidance of the advisory committee. Not applicable to a thesis option plan of study. Enrollment during at least two consecutive terms for a total of three credits is required. Permission of instructor required. Typically offered Summer Fall Spring.
  
  • CNIT 62300 - Contemporary Computer Technology Problems


    Credit Hours: 3.00. Theory and practice in the development of comprehensive solutions to problems in industrial, technical, and human resource development environments. Solutions based on emerging procedures will be emphasized. Permission of instructor required. Typically offered Summer Fall Spring.
  
  • CNIT 69800 - Research MS Thesis


    Credit Hours: 1.00 to 18.00. Research MS Thesis. Permission of instructor required. Typically offered Summer Fall Spring.

Computer Graphics Technology

  
  • CGT 10101 - Foundations Of Computer Graphics Technology


    Credit Hours: 2.00. This course provides a foundational overview of computer graphics. The topics include the applications of computer graphics in today’s world, basic technical elements of computer graphics, a review of current and future career opportunities in the field, and areas of potential research and study in computer graphics technology. Typically offered Fall Spring Summer.
  
  • CGT 11000 - Technical Graphics Communications


    Credit Hours: 3.00. This course is an introduction to the graphic language used to communicate design ideas using CAD. Topics include sketching, multiview drawings, auxiliary views, pictorial views, working drawings, dimensioning practices, and section views. Typically offered Fall Spring Summer.
  
  • CGT 11100 - Designing For Visualization And Communication


    Credit Hours: 3.00. An introductory design course for computer graphics majors. Students develop an understanding of the basic design elements and principles, composition, and typography through exercises and projects. The focus is on visual thinking, exploring the relationship between type and image, and developing multiple solutions to a given problem. Typically offered Fall Spring Summer.
  
  • CGT 11200 - Sketching For Visualization And Communication


    Credit Hours: 3.00. This course applies fundamental computer graphics concepts of visualization, communication, and creativity within a sketching metaphor. Exercises and projects in graphic theory, problem solving, and sketching skill development provide students with activities that focus on further development within the discipline. A variety of sketching techniques are used to gather critical information and transform data into effective communication instruments. Typically offered Fall Spring Summer.
  
  • CGT 11400 - Introduction Of Graphics For Aerospace And Aviation Applications


    Credit Hours: 3.00. Introductory course in computer graphics applications for aerospace, aviation, and related professions. Experiences focus on visualization, sketching, graphics standards and problem solving strategies. The course will expose students to CAD, PLM, and other related technologies. Typically offered Fall Spring Summer.
  
  • CGT 11600 - Geometric Modeling For Visualization And Communication


    Credit Hours: 3.00. A core introductory computer graphics course that provides entry-level experiences in geometric modeling. Students develop geometric analysis and modeling construction techniques and processes to produce accurate computer models for graphic visualization and communication. Typically offered Fall Spring Summer.
  
  • CGT 11800 - Fundamentals Of Imaging Technology


    Credit Hours: 3.00. This course provides a foundation for the development and use of raster and vector images for a variety of industries. Full-color images and illustrations are produced using computer technologies, with a focus on both technical and aesthetic aspects. Topics include color theory and perception, surface and lighting analysis, rendering techniques, and technical characteristics. Typically offered Spring Fall.
  
  • CGT 12000 - Electrical And Electronic Drafting


    Credit Hours: 2.00. A basic course in electrical and electronic drafting, utilizing multiview and isometric drawing, sectioning, and dimensioning practices. Documentation of design through schematic diagrams, wiring diagrams, and printed circuit board layout. Application of graphics standards for electronic, power, and industrial control circuitry. Typically offered Fall Spring.
  
  • CGT 14100 - Internet Foundations Technologies And Development


    Credit Hours: 3.00. (CNIT 14100 ) The course explores the history, architecture, and development of the World Wide Web. Current tagging and scripting languages are covered in a tool-independent environment. Topics also include authoring tools, design, graphic and multimedia formats, and commerce, implementation, and security issues. PC literacy required. Typically offered Fall Spring.
  
  • CGT 14700 - Visual Effects Introduction


    Credit Hours: 3.00. This course introduces students to the visual effects techniques using common methodologies and tools. Topics include procedural frameworks, 3D pipeline implementation, vector operations, and simulating physical phenomena for entertainment graphics. Special emphasis is placed on achieving aesthetically please entertainment-grade graphics using visual effects techniques. Typically offered Fall Spring Summer.
  
  • CGT 16300 - Graphical Communication And Spatial Analysis


    Credit Hours: 2.00. An introductory course in computer graphics applications for mechanical- and aeronautical-related professions. Experiences focus on visualization, sketching, graphic standards, and problem-solving strategies for engineering design. The course will emphasize the proper use of parametric solid modeling for design intent. Typically offered Fall Spring.
  
  • CGT 16400 - Graphics For Civil Engineering And Construction


    Credit Hours: 2.00. An introductory course in the area of computer graphics documentation for civil engineering- and construction-related professions. Experiences focus on accepted industry graphic standards and their technical visual applications. The course emphasizes creation and distribution of graphics to enable communication. Typically offered Fall Spring.
  
  • CGT 17207 - Human-Centered Design And Development Experience Studio I


    Credit Hours: 3.00. This course allows students to explore opportunities in a company-like environment. Students are novices learning about the roles they can pursue within the environment. Projects utilize human centered design principles to provide a rich user experience. Typically offered Fall Spring Summer.
  
  • CGT 17208 - Human-Centered Design And Development Learning Studio I


    Credit Hours: 3.00. This course introduces students to the process of user-centered design of computer systems humans interact with. Students learn how to draw upon principles of usability and user interface design rooted in human psychology and user research in order to conceptualize, prototype, and evaluate computer systems. Topics include processes such as user research, conceptual design, prototyping, and evaluation and concepts such as visual hierarchy, usability, information architecture, navigation, and more. The course is platform-independent and encourages students to experiment with new and emerging technologies. Typically offered Fall Spring Summer.
  
  • CGT 21100 - Raster Imaging For Computer Graphics


    Credit Hours: 3.00. Digital images are produced using a variety of computer technologies. Advanced color theory, surface rendering, and light control are emphasized in relation to technical illustration, hardware characteristics, and software capabilities. Typically offered Fall Spring Summer.
  
  • CGT 21500 - Computer Graphics Programming I


    Credit Hours: 3.00. This course focuses on programming fundamentals, logic, and problem solving necessary for advancement into upper level CGT courses. A cross-section of languages and technologies will be introduced and demonstrated. Typically offered Fall Spring.
  
  • CGT 21600 - Vector Imaging For Computer Graphics


    Credit Hours: 3.00. Full-color vector illustrations for a variety of uses are produced using computer methods. Color theory, surface analysis, and rendering techniques are emphasized as they apply to vector-based illustrations. Typically offered Fall Spring Summer.
  
  • CGT 21801 - Open Studio - Interactive Art And 3D Animation


    Credit Hours: 3.00. This interdisciplinary course invites Purdue students to reflect on global culture, location and society, while simultaneously learning practical knowledge in programming, interactive visualization, locative media, 3D modeling and animation. The class integrates field trips, brainstorming sessions and technical training to create context-based interactive art. Typically offered Fall Spring Summer.
  
  • CGT 22100 - Three-Dimensional Computer Modeling


    Credit Hours: 3.00. In this course students learn to use a modern software program for modeling and rendering various architectural and interior design environments. Typically offered Fall Spring.
  
  • CGT 22600 - Introduction To Constraint-Based Modeling


    Credit Hours: 3.00. This course explores the techniques used in the construction and manipulation of constraint-based solid models and assemblies. Emphasizes extracting data from databases. Downstream applications of data and the impact on overall product design processes are explored. Typically offered Fall Spring Summer.
  
  • CGT 24100 - Introduction to Computer Animation


    Credit Hours: 3.00. This course introduces the knowledge base on which digital animation and spatial graphics technology are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline-based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals. Typically offered Fall Spring Summer.
  
  • CGT 24200 - Technical Graphics For Supervision


    Credit Hours: 2.00. An introduction to commonly encountered technical drawing practices; multiview representation, isometric pictorial, reading drawings, dimensioning practices, and working drawings. Emphasis is on computer graphics as technical communication through freehand sketching. Typically offered Fall Spring.
  
  • CGT 24500 - Game And Simulation Development


    Credit Hours: 3.00. This course concentrates on the design of interactive activities in the areas of entertainment gaming, edutainment, training, and marketing. Activities will focus heavily on preproduction and game play design. Topics will include concept development, psychological aspects of gaming, game play, and technical implementation issues. Requires of class projects. Typically offered Summer Fall Spring.
  
  • CGT 24600 - Compositing I


    Credit Hours: 3.0. This course focuses on applying node-based video compositing techniques as applied to 3D visual effects and animation. Students explore the major areas of video compositing, including node-based workflows, integration with 3D animation and visual effects tools, image tracking, rotoscoping, and chroma keying. Special emphasis is placed on creating aesthetically pleasing video composites using production tools and techniques. Typically offered Fall Spring Summer.
  
  • CGT 24700 - Visual Effects - Particles And Procedural Effects


    Credit Hours: 3.00. This course focuses on simulating and rendering particles. Special emphasis is placed on volumes, sparks, dust, and smoke effects. Techniques for minimizing render times and meeting production requirements are explored. Emphasis is placed on the use of production tools and techniques to create aesthetically pleasing graphics. Typically offered Fall Spring Summer.
  
  • CGT 24800 - Visual Effects - Pyrotechnics And Destruction Effects


    Credit Hours: 3.00. This course focuses on the application of visual effects methodology to create effects based on destruction techniques and pyrotechnics. Students implement projects using methods for simulating destruction, fire, and smoke. Emphasis is placed on using production tools and techniques to produce realistic and aesthetically pleasing graphics. Typically offered Fall Spring Summer.
  
  • CGT 24900 - Visual Effects - Programming


    Credit Hours: 3.00. This course focuses on the solving common visual effects problems using common techniques, tools, and languages. Students write programs to solve visual effects problems using computer languages prevalent in industry. Emphasis is placed on authentic production problems. Typically offered Fall Spring Summer.
  
  • CGT 25001 - Computer Graphics Professional Practices I


    Credit Hours: 1.00. CGT 25001 is a course in the CGT professional practices sequence, with a focus on student professional development and communications in the field of computer graphics. Emphasis will be placed on industry engagement for the development and refinement of a student’s professional resume and portfolio; and professional communications practices necessary for securing professional practical work experience. CGT 25001 will be taught in a seminar format with one meeting per week focused on guest speakers, status checks for portfolio and resume development, and professional networking. Typically offered Fall Spring Summer.
  
  • CGT 25100 - Principles Of Creative Design


    Credit Hours: 3.00. This course is an exploration of conceptualization and problem solving using the integration of type and image as both visual and verbal communication. Topics such as systems of organization, visual hierarchy, creativity, typography, color, and navigation are introduced and explored. Typically offered Fall Spring Summer.
  
  • CGT 25600 - Principles Of User Experience Design


    Credit Hours: 3.00. This course introduces students to the process of user-centered design of computer systems humans interact with. Students learn how to draw upon principles of usability and user interface design rooted in human psychology and user research in order to conceptualize, prototype, and evaluate computer systems. Topics include processes such as user research, conceptual design, prototyping, and evaluation and concepts such as visual hierarchy, usability, information architecture, navigation, and more. The course is platform-independent and encourages students to experiment with new and emerging technologies. Typically offered Fall Spring Summer.
  
  • CGT 26200 - Introduction To Construction Graphics


    Credit Hours: 3.00. Study of graphic solutions to problems conditioned by traditional and emerging construction document standards. Construction document creation is based on current architectural engineering and construction (AEC) standards with a focus on residential settings. Introductory 2D documentation will progress into 3D modeling techniques. Typically offered Fall Spring Summer.
  
  • CGT 27108 - Human-Centered Design And Development Design Learning Studio II


    Credit Hours: 3.00. This course explores the development of interactive and dynamic media components for web and rich Internet applications. Human-centered design is implemented into front-end interfaces to create a rich user experience. Typically offered Fall Spring Summer.
  
  • CGT 27207 - Human-Centered Design And Development Experience Studio II


    Credit Hours: 3.00. This course allows students to explore opportunities in a company-like environment. Students are developing into role-players and team members that contribute significantly. Projects utilize human-centered design principles to provide a rich user experience. Typically offered Fall Spring Summer.
  
  • CGT 27208 - Human-Centered Design And Development Programming Learning Studio II


    Credit Hours: 3.00. A course focusing on the development of dynamic content and applications to facilitate information distribution. The course stresses development strategies for managing the rapidly changing information of corporations and organizations for just-in-time distribution, using authoring programs to create interactive multimedia products that utilize database management systems, file systems, and XML to provide a method for visualizing and manipulating that data. Significant time is spent on intermediate to advanced programming and scripting. Students are required to consider human-centered design in planning, designing, and implementing weekly assignments and projects. Typically offered Fall Spring Summer.
  
  • CGT 28500 - Cross Cultural Game Development


    Credit Hours: 3.00. This course presents current methods of design and development of digital games for extra-cultural audiences. Students are instructed using an experiential learning model in which multi-cultural student teams lead independent game development projects targeted at a non-native cultural audience. Topics include: dimensions of cultural, game engine scripting, art asset utilization, ethnographic data collection methods, cross-cultural team building, cultural observation, and project management. This course is taught in the US but is co-taught as a distance learning course with a foreign partner institution. Students who take 28500 may not also take 28510 (the study abroad version of the course). Typically offered Fall Spring Summer.
  
  • CGT 29000 - Computer Graphics


    Credit Hours: 1.00 to 3.00. Course topics will be determined by the CGT faculty. Hours and subject matter shall be arranged by the instructor and approved by the CGT curriculum committee. This course will not be used for independent study. Typically offered Fall Spring.
  
  • CGT 29100 - Industrial Practice I


    Credit Hours: 1.00. This course certifies completion of computer graphics work experience as the first session of the Computer Graphics Technology Cooperative Education Program. A written report of the experience is required. Admission to the Computer Graphics Technology Cooperative Education Program. Typically offered Fall Spring Summer.
  
  • CGT 29200 - Industrial Practice II


    Credit Hours: 1.00. This course certifies completion of computer graphics work experience as the second session of the Computer Graphics Technology Cooperative Education Program. A written report of the experience is required. For cooperative education program students only. Typically offered Fall Spring Summer.
  
  • CGT 30800 - Prepress Production And Design


    Credit Hours: 3.00. This course focuses on the process of designing, creating, and preparing documents for commercial printing. Students will develop proficiency with publishing software. Topics include page layout, font and image management, color, printing processes, papers, bindings and proofing methods. Projects emphasize designing single and multi-page documents for business and advertising such as identities, flyers, brochures, forms, catalogs, newsletters and booklets. Typically offered Summer Fall Spring.
  
  • CGT 30900 - Internship In Computer Graphics Technology


    Credit Hours: 2.00 or 3.00. Internship course in computer graphics technology. Practical experience totaling at least 240 hours in computer graphics technology. Permission of department required. Typically offered Summer Fall Spring.
  
  • CGT 31000 - Drawing, Acting And Scripts For Animation


    Credit Hours: 3.00. This course analyzes the symbiotic relationship between thinking and physical action, between emotion and its expression. Students will explore the visual storytelling process for film, animation, video games or multimedia. Students will learn the history of and gain needed drawing skills to create storyboards, animatics, along with the learning the importance to the production process. Students will learn how animation scripts are developed as well as how visual stories are told through technical elements such as composition, lighting, framing and perspective. Students will explore how to tap into their creativity and create interesting original animations. Typically offered Summer Fall Spring.
  
  • CGT 31100 - Experimental Methods And Practices In Computer Graphics Technology


    Credit Hours: 3.00. This course explores scientific and professional methods used in computer graphics occupations. Exercises and projects are focused on developing competency and knowledge of investigative methods relative to CGT. Engagement opportunities in designing and conducting applied research are pursued to identify and enable students to make good decisions relative to selecting their undergraduate research pursuits. Typically offered Fall Spring Summer.
  
  • CGT 31500 - Computer Graphics Programming II


    Credit Hours: 3.00. A continuation of the study of computer graphics programming concepts with an emphasis on interactive graphics and application development. Topics include polygon tessellation, vector imaging, interactive programming techniques, application development, and game development. Typically offered Fall Spring.
  
  • CGT 31600 - Industrial Applications of Computer Graphics Technology


    Credit Hours: 1.00 to 3.00. This course includes specialized topics, skills, and applied problem solving associated with Computer Graphics Technology. The level of coverage varies according to the audience. Several variable topics may be offered under this title. Permission of instructor required. Typically offered Fall Spring.
  
  • CGT 32100 - Three-Dimensional Computer Modeling II


    Credit Hours: 3.00. This is an advanced studio course that focuses on 3D modeling and rendering as applied to interior spaces environments. Efficient 3D surface and solid modeling techniques are emphasized in the creation of inorganic modeling. In addition to modeling, texturing and digital lighting techniques are addressed. Typically offered Fall Spring.
  
  • CGT 32101 - Digital Illustration


    Credit Hours: 3.00. This course applies fundamental computer graphics concepts of visualization, communication and creativity using a painting metaphor. Exercises and projects in graphic theory, problem solving and painting skill development provides students with projects that focus on further development within the digital illustration discipline. A variety of traditional digital drawing and painting techniques are used to transform concepts into communicative visual artifacts. Typically offered Fall Spring Summer.
  
  • CGT 32300 - Virtual Product Integration


    Credit Hours: 3.00. Integration of product data and product definition formats throughout the enterprise with an emphasis on the use of PLM data sets and digital design information. Includes common design processes within the product lifecycle in critical corporate settings, including design, manufacturing, service, training, and marketing. Typically offered Fall Spring Summer.
  
  • CGT 32600 - Graphics Standards For Product Definition


    Credit Hours: 3.00. Introduction to product data exchange and interoperability standards, ANSI and NIST product documentation standards, product modeling standards, methodologies for technology selection, implementation, and evaluation. This course supports the product archival and communication processes in a PLM environment. Typically offered Summer Fall Spring.
  
  • CGT 34000 - Digital Lighting And Rendering for Computer Animation


    Credit Hours: 3.00. The development of a working knowledge of perspective display of three-dimensional models and the resulting effects of projected light sources on shade, shadow, color, texture, and atmospheric effects in architecture, product illustration, and animation. Emphasis will be placed on lighting design, analysis, and photorealistic simulation for commercial graphic applications. Typically offered Fall Spring Summer.
  
  • CGT 34100 - Motion for Computer Animation


    Credit Hours: 3.00. An applied course covering three-dimensional computer graphic animation for graphics specialists and professionals involved in the use of technical design, time and motion study, surface texture mapping, digital lighting, color, and the technology required to produce computer animations for commercial applications in manufacturing design, marketing, and training. Typically offered Fall Spring Summer.
  
  • CGT 34500 - Game And Simulation Development


    Credit Hours: 3.00. This course concentrates on the design of interactive activities in the areas of entertainment gaming, edutainment, training and marketing. Activities will focus heavily on preproduction and game play design. Topics will include concept development, psychological aspects of gaming, game play, and technical implementation issues. Typically offered Fall Spring Summer.
  
  • CGT 34600 - Digital Video And Audio


    Credit Hours: 3.00. Covers the use of digital technologies for video and audio in multimedia, hypermedia, and animation products. Students examine the methods for creating, sampling, and storing digital video and digital audio and the constraints placed on these media assets when used for media-based products. Emphasis is placed upon the technology of digital video and audio, including formats, data rates, compressors, and the advantages and disadvantages of the different technologies. Typically offered Fall Spring Summer.
  
  • CGT 34800 - Photorealistic Shaders


    Credit Hours: 3.00. This course focuses on the creation and application of photorealistic custom shaders to visual effect problems. Students learn to tender common material photorealistically using common industry tools and techniques. Emphasis is placed on meeting specified aesthetic and photorealistic requirements within computationally constrained environments. Typically offered Fall Spring Summer.
  
  • CGT 34900 - Visual Effects Technical Directing


    Credit Hours: 3.00. This course focuses on solving visual effects problems in an open-ended scenario. The class works as a single team to solve a semester long visual effects problem. Students assume specialized roles centered around knowledge gained in previous courses to solve just-in-time problems. Typically offered Fall Spring Summer.
  
  • CGT 35100 - Interactive Multimedia Design


    Credit Hours: 3.00. This course introduces the many facets of interactive multimedia design and production. Students are introduced to authoring programs used for information delivery, with special attention focused on the integration of various media assets for communication. There is also concentration on the storage, management, and retrieval of media assets in a production environment. Considerable time is spent on the systematic design of interactive media products to meet specified goals of communication. Typically offered Fall Spring Summer.
  
  • CGT 35300 - Principles Of Interactive And Dynamic Media


    Credit Hours: 3.00. This course explores the development of interactive and dynamic media components for web and interactive media products. The course examines the design, creation and integration of 2D animation, 2D games, text, sound, video, programming, and databases for use in web and other interactive media. Typically offered Fall Spring Summer.
  
  • CGT 35600 - Web Programming, Development And Data Integration


    Credit Hours: 3.00. A course focusing on the development of dynamic content and applications to facilitate information distribution. The course stresses development strategies for managing the rapidly changing information of corporations and organizations for just-in-time distribution, using authoring programs to create interactive multimedia products that utilize database management systems, file systems, and XML to provide a method for visualizing and manipulating that data. Significant time is spent on intermediate to advanced programming and scripting. Typically offered Fall Spring Summer.
  
  • CGT 36000 - Applications Of Construction Documentation I


    Credit Hours: 3.00. Standards applied to the creation and distribution of documentation within the construction enterprise. Construction documents are created as products of a computer model. Residential modeling is followed by an introduction to light commercial documentation. Topics include a study of blueprint reading and 5D building information modeling (BIM) estimation of material extracted from a model. Typically offered Summer Fall Spring.
  
  • CGT 37000 - Interactive Data Visualization


    Credit Hours: 3.00. Data visualization is the art and science of putting quantitative numbers into pictorial or graphical format that are easy for users to understand, use, and take action upon the data. In this course, we will learn basic data visualization design principles, theories, data management skills, and fundamental web technologies to design and develop web based interactive date visualizations. The students will be able to design the proper visual representations of the data based on the datas characteristics, business needs, and prospective users. Typically offered Fall Spring Summer.
  
  • CGT 37108 - Human-Centered Design And Development Design Learning Studio III


    Credit Hours: 3.00. This course explores the principles of design, typography, and composition to create and develop information graphics and visualizations. The focus is on creative thinking and exploring the relationship between design elements and information in a composition; communicating effectively in an information intensive era that requires more than text, number, and even static images. In this course, the students will understand different types of data, learn different visualization algorithms and design principles, and is able to use different tools to design and create meaningful information. Typically offered Fall Spring Summer.
  
  • CGT 37207 - Human-Centered Design And Development Experience Studio III


    Credit Hours: 3.00. This course provides students with opportunities to explore opportunities in a company-like environment. Students are knowledgeable project members and beginning to transition into subject matter experts and managers. Projects utilize human-centered design principles to provide a rich user experience. Typically offered Fall Spring Summer.
  
  • CGT 37208 - Human-Centered Design And Developing Programming Learning Studio III


    Credit Hours: 3.00. This course presents and allows exploration of the most advanced technologies available for use on the web. Human-centered strategies for planning, development, and implementation will be discussed and demonstrated. Significant time is spent on advanced programming and scripting as well as manipulation and visualization of data from various sources, including robust database management systems. Students are required to consider human-centered design in planning, designing, and implementing weekly assignments and projects. Typically offered Fall Spring Summer.
  
  • CGT 37700 - Scientific Visualization


    Credit Hours: 3.00. This course is an introduction to the use of computer graphics to help user gain insight into scientific datasets. Applications from atmospheric science, medicine and physics will be explored. Topics will include the fundamental approaches to scalar-valued data (volume rendering, iso-surface extraction), vector-valued data (glyphs, streamlines), and tenors-valued data (ellipsoidal, quadric and super quadric glyphs). Typically offered Fall Spring Summer.
  
  • CGT 39000 - Computer Graphics


    Credit Hours: 1.00 to 3.00. Course topics will be determined by the CGT faculty. Hours and subject matter will be arranged by the instructor and approved by the CGT curriculum committee. Typically offered Summer Fall Spring.
  
  • CGT 39300 - Industrial Practice III


    Credit Hours: 1.00. Completion of computer graphics work experience as the third session of the Computer Graphics Technology Cooperative Education Program. A written report of the experience is required. For cooperative education program students only. Typically offered Fall Spring Summer.
  
  • CGT 39400 - Industrial Practice IV


    Credit Hours: 1.00. Complete a computer graphics work experience as the fourth session of the Computer Graphics Technology Cooperative Education Program. A written report of the experience is required. For cooperative education program students only. Typically offered Fall Spring Summer.
  
  • CGT 41100 - Contemporary Problems In Applied Computer Graphics


    Credit Hours: 3.00. Groups will identify, design, qualify, manage, create, and present a final project relative to existing or emerging issues within applied computer graphics. Activities and experiences will explore related topics such as project planning and management, user expectations, interpersonal communications skills, and quality management. The course concludes with faculty, peers, and practicing professionals evaluating oral, written, and media presentations of final projects. Typically offered Fall Spring.
  
  • CGT 41101 - Contemporary Problems In Applied Computer Graphics I


    Credit Hours: 2.00. Groups will identify, design, qualify, and plan a final project relative to existing or emerging issues within applied computer graphics. This project will be done in conjunction with industry and faculty engagement. Activities and experiences will explore related topics such as project planning and management, user expectations, interpersonal communications skills, and quality management. This course is followed by CGT 41201 which includes the execution and evaluation of the capstone project planned in CGT 41101. Typically offered Fall Spring Summer.
  
  • CGT 41201 - Contemporary Problems In Applied Computer Graphics II


    Credit Hours: 2.00. CGT 41201 is the second course in the CGT applied computer graphics capstone sequence with a focus on execution and evaluation of the senior capstone project. Emphasis will be placed on industry engagement for the execution of the project plan that was developed in CGT 41101. Students will work in teams to execute the project plan; develop and execute a project evaluation plan, and make a professional final presentation to industry members, faculty, and peers. Students will execute a project refinement process based on feedback received and incorporate that into a final presentation and project report. CGT 41201 will be taught in a seminar format with one meeting per week focused on project status checks, evaluation plan development and execution, and project presentations. Typically offered Fall Spring Summer.
  
  • CGT 41600 - Senior Design Project


    Credit Hours: 3.00. This capstone course requires students to engage in a substantive endeavor directed at solving problems related to computer graphics. Activities include the creation and management of graphic systems and media assets per the requirements of the senior design proposal. Students are required to demonstrate professional attitudes and attributes in the timely completion and presentation of their project. Typically offered Fall Spring Summer.
  
  • CGT 42300 - Product Data Management


    Credit Hours: 3.00. This course provides an understanding of the types of data generated and used in the product lifecycle, the current tools and methodologies in the management of that data, and system analysis and implementation techniques for using PDM as the backbone supporting a company’s product development and implementation activities. Interaction between various enterprise systems is also discussed. Typically offered Fall Spring Summer.
  
  • CGT 42600 - Industry Applications Of Simulation And Visualization


    Credit Hours: 3.00. This course focuses on developing mathematically accurate physical-visual simulations of mechanisms, systems, and assemblies. Topics include physical system analysis; coordinate systems; inverse kinematics; linear, rotational, and reciprocating motion. Simulations will be created using modeling technology, programmed scripting, and diverse software. Typically offered Fall Spring Summer.
  
  • CGT 44200 - Production for Computer Animation


    Credit Hours: 3.00. An applied course covering advanced spline modeling techniques, lighting techniques, applied shading, motion dynamics and controllers, particle systems, application customization programming, and pre-production development and planning. Study of emerging advancements in computer animation and spatial graphic technologies will be included. Typically offered Fall.
  
  • CGT 44300 - Scripting For 3D Animation


    Credit Hours: 3.00. This course provides the basic knowledge and skills required to use scripting languages found in 3D animation software. Emphasis is on implementing application extensions for real-world production problems and pipelines. Discussions and projects include, extending the software in areas of modeling, animation, rendering, data I/O, and scene management. Laboratory exercises include developing working macros, UI customization, utilities, and scripted plug-ins. Typically offered Summer Fall Spring.
  
  • CGT 44400 - The History And Technique Of Visual Effects In Film


    Credit Hours: 3.00. This lecture-based course presents the history and technique of special or visual effects in film from the 19th Century (George Me’lie’s) to the current digital age of visual effects. Emphasis is placed on the use of effects in fantasy, science fiction, and horror genres. These effects can range from the recreation of historical venues, to fictional characters and to worlds not yet seen. This course serves not only to address this facet of the history of film and cinema, but also the techniques and technology of visual effects including practical effects, miniatures, stop-motion, makeup, mechanical effects, optical effects, motion control, and the digital realm. Typically offered Summer Fall Spring.
  
  • CGT 44500 - Video Game Design And Development


    Credit Hours: 3.00. This course examines video game design, theory, and development from aesthetic, psychological, and technical perspectives. Students will gain applied experience with a commercial game development platform. Advanced game development techniques will be taught in this course. Typically offered Fall Spring Summer.
  
  • CGT 44600 - Post-Production And Special Effects For Computer Animation


    Credit Hours: 3.00. A variety of commercial applications of technical animation and spatial graphics are analyzed and produced, with special emphasis upon client development, design, organization, scripting, storyboarding, technical production, management, and evaluation. Typically offered Spring.
  
  • CGT 44800 - Visual Effects - Capstone I


    Credit Hours: 3.00. Students work in a multi-disciplinary team of video compositors and visual effects technical directors to propose and implement a project for a client. Students tackle all aspects associated with the project, including narrative, compositing, graphics, and simulation development. Problem identification and selection, team dynamics principles, project management, and preliminary research and scheduling are major components of this course. Teams are responsible for project selection, client relations, and foundational activities, related to problem solutions. The course culminates in a mid-project design review report and presentation. Typically offered Fall Spring Summer.
  
  • CGT 45000 - Professional Practices


    Credit Hours: 3.00. Preparation for professional employment in computer graphics professions. Topics covered include creative and publishing law, contracts, copyrights, corporate and freelance employment considerations; portfolio planning; and interviewing. Arranged interviews and portfolio reviews. Typically offered Summer Fall Spring.
  
  • CGT 45001 - Computer Graphics Professional Practices II


    Credit Hours: 1.00. Preparation for professional employment in computer graphics professions. Topics covered include professional and technical writing, correspondence, corporate and freelance employment considerations; portfolio planning; and interviewing. Students will arrange interviews and portfolio reviews. Typically offered Fall Spring Summer.
  
  • CGT 45100 - Multimedia Application Development


    Credit Hours: 3.00. This course focuses on the development of applications that manipulate media assets. Significant time is spent on intermediate to advanced programming and scripting as well as the synchronization of aural and graphical components. Students are required to plan, design, and implement a major project, and a final presentation is required. Typically offered Fall Spring.
  
  • CGT 45600 - Advanced Web Programming, Development And Data Integration


    Credit Hours: 3.00. This course presents the advanced technologies available for use on the World Wide Web and within corporate intranet environments. Emphasis and discussion is focused on the advantages and disadvantages of these technologies as well as on implementation to create unique solutions for business and industry. Strategies for planning, development, and implementation will be discussed and demonstrated. Significant time is spent on advanced programming and scripting as well as manipulation and visualization of data from various sources, including robust database management systems. Students are required to plan, design and implement a major project. Typically offered Fall Spring.
  
  • CGT 46000 - Building Information Modeling For Commercial Construction


    Credit Hours: 3.00. The study of commercial jobsite planning and coordination. Trade coordination, visualization, and communication are emphasized. Activities include collision detection reports, construction animations, and professional presentations. Typically offered Summer Fall Spring.
  
  • CGT 46200 - Applications Of Construction Documentation II


    Credit Hours: 3.00. Creating, archiving, integrating, qualifying and utilizing computer-generated, three-dimensional architectural models in a light commercial construction enterprise. Topics include components of MEP, fire protection, blueprint reading and 4D BIM scheduling. Credit cannot be obtained for both CGT 36200 and CGT 46200. Typically offered Fall Spring Summer.
  
  • CGT 47010 - Interactive Infographics Design And Development


    Credit Hours: 3.00. This course teaches the use of advanced web technologies to design and develop interactive infographics and data visualizations. Students will apply design principles and use proper web technologies to create professional interactive infographics or information visualization. Permission of Department required. Typically offered Fall Spring Summer.
  
  • CGT 47107 - Human-Centered Design And Development Capstone I


    Credit Hours: 3.00. Part 1 of a group-based final capstone project. Problem identification and selection, team dynamics principles, project management, and preliminary research and scheduling are major components of this course. Teams are responsible for project selection, client relations, and foundational activities related to problem solution. This course culminates in a mid-project design review report and presentation. Typically offered Fall Spring Summer.
  
  • CGT 47207 - Human-Centered Design And Development Capstone II


    Credit Hours: 6.00. Part 2 of a group-based final capstone project. The course will focus on product revision and deeper development based on first semester results. Emphasis will be on group/team dynamics, problem resolution, testing, and optimization. The course will conclude with a major product presentation and report. Typically offered Fall Spring Summer.
  
  • CGT 49000 - Computer Graphics


    Credit Hours: 1.00 to 3.00. Senior-level course topics will be determined by the CGT faculty. Hours and subject matter shall be arranged by the instructor and approved by the CGT curriculum committee. This course will not be used for independent study. Typically offered Fall Spring.
 

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